[1]
MaylintangA., UtamidewiW. and KusumaningrumR. 2023. Kecanduan Game Online Terhadap Konsumsi Pembelian Virtual Goods. Da’watuna: Journal of Communication and Islamic Broadcasting. 4, 2 (Aug. 2023), 646 - 654. DOI:https://doi.org/10.47467/dawatuna.v4i2.4724.